By K.T. Hanna


Epic Conclusion to Somnia Online!

** Complete Series **

The Final Dungeon will test them.

With Somnia coming apart at the seams as the virus rampages, Murmur desperately plunges through the portal to save Sinister, Fable close behind.

James’ entrance into the game has added yet another problem for the development team. Meanwhile, Jirald takes his vendetta to the next level, doing everything he can to sabotage the raid.

Allies and friends clash as uncertainty hangs over access to the final dungeon. The virus has figured out how to access some headsets, risking potentially millions of lives. AIs and Somnia evolve further, but taking their own fate into their hands is harder than anticipated. With everything on the line, they only have one chance to succeed.

Wipe, and everything dies with them.

By K.T. Hanna


Last Chance Book Two

Death isn’t always permanent and second chances don’t come free

The system gives Dare no answers, only orders. The other eels are equally as unforthcoming, and Dare must resort to dangerous methods to uncover hidden information, taking chances that risk death if the system in their head disapproves.

By poking at the holes in the Second Chance (SC) system, Dare discovers just how blurry its morality truly is. For anyone to escape, it’ll take working together.

But not everyone wants to be freed, and SC has worked too hard, too long, to give any of them up.

Available Now!


By K.T. Hanna


Last Chance Book One

Not even death can kill you…

Dare should be dead.

You don’t get hit by a high voltage power line in a freak accident and live. Unless the Second Chance program wants you for its own ends, that is. A second life, one last chance, but at the cost of serving an aeons old system that protects humanity… even from itself.

The tasks Dare is assigned seem harmless at first, but as the missions progress, things seem off. There are creatures the system can’t see, plans that go awry. Too many people Dare knows are involved already, a coincidence Dare can’t help but wonder at. The system’s motives are unclear, it doesn’t like to be questioned, and it won’t tolerate being disobeyed. SC can terminate the contract, and Dare’s life with it, at its discretion.

Dare’s only chance at life is to follow where the tasks lead, no matter the cost.

Available Now!


By K.T. Hanna


Somnia Online Books 1-3

The first 32 levels. Follow Murmur and Fable through their journey as they figure out the ins and outs of Somnia Online.


The Omnibus is, of course, also available in Kindle Unlimited.


If you like the following, you’ll love Somnia Online:

  • Do you like sassy little Bloodmages?

  • Do you like twisted AIs?

  • Do you like psionic based magic abilities?

  • Do you like group-based raiding elements?

By K.T. Hanna


Somnia Online Book Six

Voices in her head. Sure, that was how Murmur always imagined fully immersive VR.
With the getashi’s growing in influence, Fable’s race against the clock is thrown into disarray as the dungeons begin to make their own rules. As a last resort, Fable teams up with Spiral and Exodus to speed things up.
But with tensions growing between the groups, it’s a matter of when and not if they’ll be betrayed. Murmur’s team begins to fray as her abilities branch out and start to those around her.
Meanwhile, Laria and Shayla run out of ways to hide Wren’s involvement in the more frequent glitches occurring in-game. It’s all they can do to keep the system stable while James nips at their heels.
Somnia’s awareness expands in unexpected ways. The threats within and without close in, but the true danger may just be in Murmur’s mind.

By K.T. Hanna


Somnia Online Book Five

Well, she’s not dead. That’s better than Murmur expected. But after Telvar cast her out of the game with all her strings attached, Murmur has more than in-game death to deal with. When some of the abilities of Somnia remain with her, Murmur must figure out where she ends and the game begins.

But even as she realizes the complicated nature of her connection to Somnia, more elements of the virtual reality begin to snag. The race for keys continues, and time is running out. Murmur begins to suspect Fable can’t manage the next tier of dungeons alone before the system’s instabilities risk inescapable cascades.

While Fable struggles to keep their head start, game elements run off script and leave Laria and Shayla floundering for answers. For every problem they solve, two more appear in its place. If they’re not careful, the whole of Somnia will be corrupted.

By K.T. Hanna


Never Ever Neverland

When Wendy returned from Neverland, moving out of the nursery was only the beginning. Told it’s time to “grow up”, she’s forced into volunteer work with her mother, where she must learn the role of a proper lady by helping those less fortunate in the Stephney Causeway Orphanage. 

Wendy never expected to find kindred souls in the tattered waifs. One of the boys, Thomas, reveals that the orphans are beaten into a thieving ring, resulting in more than one cold corpse no one else would miss. Wendy entrusts him with the knowledge that Neverland is real, and they devise a plan to save the misused orphans.

When Wendy’s parents start pressuring her into marriage, Wendy’s carefully constructed life begins to unravel. Cracks appear in Neverland, and the chance to return dwindles. Wendy must figure out just how to get the rest of the boys to Neverland before it disappears forever. 

By K.T. Hanna


Somnia Online Book Four

Murmur and Fable are left reeling after Somnia’s servers crash, and nothing is quite the same. Even as they challenge new dungeons, Murmur is haunted by an old enemy who seeks to take her down a dark path.

Meanwhile, Laria and Shayla struggle to hide Wren’s prolonged immersion in the game from coworkers and sponsors alike, forcing them to seek out unlikely allies.

As more people are made aware of Wren’s predicament, freeing her from Somnia becomes even more crucial. But it seems the game has other plans for her, and not even the AIs know what they are.

By K.T. Hanna


Somnia Online Book Three

Discover the class you were born to play.

Somnia is evolving, and Murmur is confronted with enemies both old and new. She must lead her guild, Fable, through a dungeon filled with riddles and puzzles to claim the first of twelve keys required to achieve victory. But things are not as they seem: glitches abound, enemies rally against Fable, and unexpected threats move in the shadows.

As the system becomes increasingly complex, Laria and Shayla battle through mismatched coding, and Storm Corp discovers they’ve left some anomalies in the game out of their reports. Anomalies like Wren. With the report deadline looming, and errors riddling the system, Laria’s house of cards is about to come crashing down.


K.T. Hanna

K.T. Hanna has such a love for words, a single one can spark entire worlds.

Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically designed to kill you.

K.T. creates science-fiction, fantasy, and LitRPG like it’s going out of style, with a dash of horror for fun! She freelance edits for Chimera Editing, plays computer games, and chases her daughter, husband, corgis, cats, and snake.

No, she doesn’t sleep. She is entirely powered by the number 2, caffeine, Chipotle, and sarcasm.

Other Books


The Domino Project Book 1


The Domino Project Book 2


The Domino Project Book 3


“Hanna… spins dystopian gold.”

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